After a few games with my DoA list, I feel like I might want to switch it up a bit, maybe hybridize it a bit. This is what I’m thinking:
- Librarian in TDA – 125
- 5 Assault Terminators /w TH/SS – 225
- Furioso Dreadnought /w Blood talons, Heavy flamer, & Extra Armour – 150
- 2 Priests /w Jump packs – 150
- 10 Assault Marines /w 2 Meltaguns, Infernus Pistol, Power Fist – 250
- 10 Assault Marines /w 2 Meltaguns, Infernus Pistol, Power Fist – 250
- 5 Assault Marines /w 1 Meltagun, Power Fist – 135
- Stormraven Gunship /w TL-LasCan, TL-MM, 4 Bloodstrike Missiles, Extra Amour – 215
The librarian joins the terminators to give them Preferred Enemy (unleash rage) and embarks with the dreadnought on the stormraven. The raven either boost forward 24” and TL-MM’s something if I go first or reserves only to come on 24” (Unless they have very little range in which I can just launch a salvo of 72” missiles)
Priests join marines obviously and will probably all reserve in a DoA style. The furioso will hopefully help to turn hordes/marines/anything into a fine mist and should be able to rip through 10 marines a turn in close. Extra armour to keep him moving, and that AV13 is going to be difficult to stop. He’s also packing a meltagun and heavy flamer to sow some damage before he charges.
So its very similar to my last list, I swapped out Sang and the Veterans for basically the raven, dread and termies. I’m hoping the termies will perform a similar roll as the Sang and go after the big stuff.
Can’t wait to try it out.
Great list lots of fun stuff to pretty much take out anything that comes your way.
Im not a big fan of the infernus pistol myself because of its sort range (3″ for 2d6 penetration) and find its only useful if your playing a heavy mech list at 1500 where every melta counts. Against a horde army like Orks, those 30 pts would be better spent on Hurricane bolters on the Stormraven.
I really wish the infernus pistol was 10 pts, it would be a great bargain. As it stands, I really need this army to spend minimal time cracking open vehicles so the extra str 8 shot really helps out. A secondary use is being able to toss another wound on big daemons or monstrous creatures which can also really give this army trouble.