So coming up here in a couple of weeks is 2011’s BIGCON tourney in Kamloops, BC (http://www.bigcon.ca/). It’s a 2 day event with 40k, warmachine, magic, boardgames, etc. I’ll be participating in the 1850 Warhammer 40k Event with my space wolves and as last years winner I’ve got a reputation to protect! This is what I’m thinking this year. My comments in RED!
Rune Priest – Storm Caller, Murderous Hurricane 100 [My standard choice, cheap and effective. I’m giving storm caller a run as I plan on firing off my razors all game an it gives me something to do the turn my rhinos go over 6″]
5 Wolf Guard – 4 Combi Meltas, 4 Power Fists 190 [5 guys, 4 with special gear. The one without the gear joins the camping TL-Lascannon razor while the others join the remaining vehicles]
Dreadnought – 2x TL Autocannons 125 [Probably not the strongest choice in a Space Wolves army – They’re more points than say the BA book and Space Wolves have fangs. It’s no slouch though and I really like my model!]
8 Grey Hunters – Meltagun, Wolf Standard, Mark of the Wulfen, Rhino 185 [My bog standard Rhino unit. I’m giving MotW another chance in these units as I want to be able to toss these guys into combat a fair amount. My main midfield presence. Rune Priest Here]
9 Grey Hunters – Meltagun, Wolf Standard, Mark of the Wulfen, Rhino 200 [My bog standard Rhino unit. I’m giving MotW another chance in these units as I want to be able to toss these guys into combat a fair amount. My main midfield presence.]
5 Grey Hunters – Meltagun, Razorback (Las Plas) 155 [Midfield objective holders but in a pinch and dual assault with something. It’s still 6 grey hunters with a fist…]
5 Grey Hunters – Meltagun, Razorback (Las Plas) 155 [Midfield objective holders but in a pinch and dual assault with something. It’s still 6 grey hunters with a fist…]
5 Grey Hunters – Meltagun, Razorback (TL Lascannon) 155 [Home objective holder but can prolly fend off minor outflankers. It’s still 6 grey hunters putting out 19 attacks]
Long Fangs – 4 missiles 115 [Obvious choice for any SW player; I’ve dropped a missile from my original 2 units and added a 3rd. More missiles, more targets at a minor price increase!]
Long Fangs – 4 missiles 115
Long Fangs – 4 missiles 115
Thunderwolf – Thunderhammer 80 [I’ve always wanted to run TWC but I find if you run a large unit you need a character for the LD boost (8 is pretty unreliable). These guys are essentially fearless and pack 5 str 10 hits. They can help shore up combats, threaten mid-field, attack land raiders, etc etc. Lets see how they do!]
Thunderwolf – Thunderhammer 80
Thunderwolf – Thunderhammer 80
1850/1850 [What a weird point limit]
There ya go! It seems like a really solid list with plenty of shooting and bodies. I think my main weakness is still hordier marines (JEFF) but ultimately I think its a solid all-around list!
Thoughts?
Rune Priest – Storm Caller, Murderous Hurricane | 100 | |||||
5 Wolf Guard – 4 Combi Meltas, 4 Power Fists | 190 | |||||
Dreadnought – 2x TL Autocannons | 125 | |||||
8 Grey Hunters – Meltagun, Wolf Standard, Mark of the Wulfen, Rhino | 185 | |||||
9 Grey Hunters – Meltagun, Wolf Standard, Mark of the Wulfen, Rhino | 200 | |||||
5 Grey Hunters – Meltagun, Razorback (Las Plas) | 155 | |||||
5 Grey Hunters – Meltagun, Razorback (Las Plas) | 155 | |||||
5 Grey Hunters – Meltagun, Razorback (TL Lascannon) | 155 | |||||
Long Fangs – 4 missiles | 115 | |||||
Long Fangs – 4 missiles | 115 | |||||
Long Fangs – 4 missiles | 115 | |||||
Thunderwolf – Thunderhammer | 80 | |||||
Thunderwolf – Thunderhammer | 80 | |||||
Thunderwolf – Thunderhammer | 80 |
Not sure what the point difference / etc is, but have you given thought to a Frost Blade (or whatever the S+ weapon the wolves have) on at least one of the TWC – make him more of an infantry killer? Might be handy to have at least one of them that can out-pace an enemy fist / power claw / whatnot. Initiative on TWC is 4, I imagine?
Definitely not anything wrong with a Hammer though, of course. Was just curious as to your thoughts.
Yeah I4 on the TWC. The Frost Blade is 5 pts cheaper making him str 6 with 6 attacks on the charge. While that does seem pretty badass there’s a few reasons I went with the TH. The first is allocation. 5 str 10 hammer attakcs, once other damage has been done, is more likely to get allocated to something important especially with the 3 attacks from the fist. Also, if he swings the same speed as the rest of the unit there’s a chance of some of those power weapon attacks getting lumped…
The other big one is that he’s already rending. I can choose to not attack with the hammer (and thus use his other CCW) and spit out 5 rending attacks at str 5 which is already pretty good. Paying 25 pts for +1 str and a better chance to ignore armour doesn’t seem that great, IMO!