So, to start the campaign off we each needed to design a team of 175 points following the Killzone ruleset as well as the supplementary rules I wrote up.. This is what I’ve come up with:
Team Leader (+1 wound) – Space Wolves Lone Wolf – TDA, Wolf Claw – 50 points – Hard hitting if a bit slow, very resilient with great special rules. Packs a storm bolter for those pesky fast targets. Would like to get him fleet.
Blood Angels Assault Sergeant – Power Weapon – Fast and lots of attacks. Chance for furious charge.
Blood Angels Assault Marine – To support the sergeant and go after those annoying heavy weapons or fast units.
Space Wolves Grey Hunter – Meltagun – Support the lone wolf and nuke those annoying multi-wound models.
Space Wolves Grey Hunter – Probably get him a plasmagun eventually.
Long Fang – Missile Launcher – Just in case of walkers…